Deck

Deck Building in Incarnation

In Incarnation, a deck is a crucial component for engaging in battles against other players. Here’s everything you need to know about creating and managing your decks:

What is a Deck?

A deck is a carefully curated collection of cards that you use to challenge opponents in the game. It’s your strategic arsenal, designed to outmaneuver and defeat your adversaries.

Building Your Deck

  • Card Selection: From your personal collection of cards, you can select up to twenty cards to form a new deck. This allows for a wide range of strategic combinations, enabling you to tailor your deck to your preferred playstyle.

  • Multiple Decks: You have the flexibility to build multiple decks, each with its own unique strategy. Experiment with different card combinations to discover what works best for you.

  • Choosing a Deck for Battle: Before each battle, you can choose one of your pre-built decks to use in the match. This allows you to adapt to different opponents and scenarios, ensuring you are always prepared for the challenge ahead.

By mastering the art of deck building, you can enhance your gameplay experience in Incarnation, unleashing powerful strategies and achieving victory over your foes.

Deck Building Strategies

Core Deck Archetypes

Aggro (Aggressive)

  • Philosophy: Win quickly through overwhelming offensive pressure

  • Card Composition:

    • 12-15 low-cost units (1-3 mana)

    • 3-5 direct damage spells

    • 2-3 cards for card draw or resource acceleration

  • Strategy: Flood the board early, deal damage before opponent stabilizes

  • Strengths: Fast wins, punishes slow decks

  • Weaknesses: Runs out of steam if opponent survives initial rush

Control

  • Philosophy: Control the game through removal and survive to late game

  • Card Composition:

    • 8-10 removal spells

    • 4-6 defensive units with high health

    • 3-4 card draw spells

    • 2-3 powerful late-game finishers

  • Strategy: Remove opponent's threats, stabilize board, win with superior late-game cards

  • Strengths: Dominates late game, answers to most threats

  • Weaknesses: Vulnerable to early aggression, requires skillful resource management

Midrange

  • Philosophy: Flexible deck that can play both aggressor and control roles

  • Card Composition:

    • 10-12 mid-cost units (3-5 mana)

    • 4-6 removal or tempo spells

    • 2-4 value-generating cards

  • Strategy: Adapt to opponent's strategy, apply pressure while maintaining board control

  • Strengths: Versatile, good against extremes (very fast or very slow decks)

  • Weaknesses: Can lose to more focused strategies

Combo

  • Philosophy: Assemble specific card combinations for devastating effects

  • Card Composition:

    • 6-8 combo pieces (cards that synergize powerfully)

    • 8-10 card draw and search cards

    • 4-6 stall/survival cards

  • Strategy: Draw through deck to find combo pieces, execute game-winning combination

  • Strengths: Potential for instant wins, unpredictable

  • Weaknesses: Inconsistent, vulnerable to disruption

Mana Curve Optimization

Understanding Mana Curve: The mana curve represents the distribution of card costs in your deck. A well-balanced curve ensures you can play cards efficiently every turn.

Ideal Curve Distribution (20-card deck):

  • 1 Mana: 2-4 cards (early game presence)

  • 2 Mana: 4-6 cards (early game development)

  • 3 Mana: 4-5 cards (mid-game power plays)

  • 4 Mana: 3-4 cards (strong mid-game units)

  • 5+ Mana: 3-5 cards (late-game finishers)

Curve Adjustments by Archetype:

  • Aggro: Heavy on 1-3 mana, almost nothing above 5

  • Control: Light on 1-2 mana, heavy on 4-7 mana

  • Midrange: Balanced curve with focus on 3-5 mana

  • Combo: Focus on card draw costs + combo piece costs

Card Synergy and Combinations

Synergy Types:

Type Synergy

  • Cards that benefit from being the same type (e.g., all Fire element cards)

  • Example: "Fire Phoenix" deals +1 damage for each Fire card you control

  • Build decks around dominant card types for maximum synergy

Tribal Synergy

  • Cards that buff or interact with specific creature types

  • Example: "Dragon Lord" gives all Dragons +2/+2

  • Focus on 12-15 cards of the same tribe for consistency

Mechanic Synergy

  • Cards that work well with specific game mechanics

  • Example: Cards that generate multiple units + cards that buff all units

  • Identify powerful mechanic combinations and build around them

Resource Synergy

  • Cards that generate resources + cards that benefit from excess resources

  • Example: Mana generation cards + expensive powerful spells

  • Create engines that convert resources into overwhelming advantage

Advanced Deck Building Techniques

Card Quality Tiers

S-Tier (Must-Include)

  • Universally powerful cards for your archetype

  • Include maximum copies allowed

  • Examples: Efficient removal, strong units with no downsides

A-Tier (Core Cards)

  • Strong cards that define your strategy

  • Include most/all copies

  • Examples: Key combo pieces, archetype-defining cards

B-Tier (Flex Slots)

  • Good cards that can be swapped based on meta

  • Include 1-2 copies, adjust as needed

  • Examples: Situational removal, tech cards

C-Tier (Sideboard)

  • Cards that are only good in specific matchups

  • Consider for tournaments with sideboarding

  • Examples: Narrow counters, meta-specific hate cards

The Rule of 4

  • Identify your 4 most important cards

  • Ensure they're maximum copies

  • Build the rest of deck to support these core cards

  • Example: If your win condition requires "Combo Piece A" + "Combo Piece B", include all copies and add tutors/card draw

Redundancy and Consistency

  • Include multiple cards that serve similar functions

  • Increases likelihood of drawing what you need

  • Example: Run 3 different 2-mana removal spells instead of 1 copy of 3 different costs

Test and Iterate

  • Build initial version

  • Play 10-20 games

  • Track which cards feel weak or strong

  • Replace underperformers

  • Repeat until optimized

Meta-Game Adaptation

Understanding the Meta: The meta-game is the current competitive environment—which decks are popular and performing well.

Meta Analysis:

  • Track win rates against different archetypes

  • Identify most common opposing strategies

  • Adjust deck to have favorable matchups against popular decks

Tech Cards:

  • Include specific cards to counter prevalent strategies

  • Example: If aggro is dominant, add healing cards

  • Example: If combo is popular, add disruption cards

Meta Calls:

  • Predict what opponents will play

  • Build deck that counters expected field

  • Reward prediction with higher win rate

Deck Building with Vault NFT Economics

Value Consideration:

  • High-value cards from expensive vaults require deck commitment

  • Build around your most valuable cards to maximize investment

  • Don't force expensive cards into unsuitable decks

Collection Building Strategy:

  • Start with budget cards from low-cost vaults

  • Gradually acquire expensive staples

  • Prioritize versatile cards that fit multiple decks

Rental and Trading:

  • Rent expensive cards for specific tournaments

  • Trade duplicate cards for missing pieces

  • Participate in community card pools for testing

Deck Management

Deck Naming and Organization

Clear Naming Convention:

  • Include archetype: "Aggro Fire", "Control Water", "Combo Dragons"

  • Add version numbers for iteration: "Aggro Fire v3.2"

  • Note matchup focus: "Anti-Aggro Control"

Deck Folders:

  • Organize by archetype

  • Separate competitive and experimental decks

  • Archive old versions for reference

Deck Testing Process

Sandbox Testing (vs AI):

  1. Test basic functionality

  2. Verify mana curve works as intended

  3. Practice combo executions

  4. Identify obvious weaknesses

Friendly Testing (vs Friends):

  1. Test against known archetypes

  2. Get feedback on deck power level

  3. Identify non-obvious weaknesses

  4. Refine card choices

Competitive Testing (Ranked/Tournaments):

  1. Track match results by archetype

  2. Note specific problematic cards

  3. Gather large sample size (50+ games)

  4. Make data-driven adjustments

Performance Tracking

Key Metrics:

  • Overall win rate

  • Win rate by matchup (vs Aggro, Control, etc.)

  • Average game length

  • Cards that consistently underperform

  • Cards that consistently overperform

Decision Analysis:

  • Track difficult decisions made each game

  • Review if alternative lines would have been better

  • Identify patterns in decision-making

  • Improve both play skill and deck construction

Community Deck Sharing

Publishing Your Deck

Deck Codes:

  • Export deck to shareable code

  • Post in community forums

  • Include brief strategy guide

  • Credit any inspirations

Deck Guides:

  • Write detailed mulligan guide (starting hand choices)

  • Explain matchup strategies

  • Showcase example games

  • Share iteration history and reasoning

Learning from Others

Community Resources:

  • Browse top-ranked player decklists

  • Watch streamers explain their deck choices

  • Participate in deck discussion forums

  • Test popular decks to understand meta

Deck Adaptation:

  • Don't copy blindly—understand the reasoning

  • Adapt meta decks to your playstyle

  • Add your own innovations

  • Share improvements with community

Last updated