Cards

Incarnation Card Types and Attributes

In the game Incarnation, there are two primary types of cards: Unit Cards and Spell Cards. Unlike traditional card games where developers control all card creation, Incarnation empowers the community to design, create, and issue their own cards using our innovative Vault NFT system.

Unit Cards

Unit Cards represent your allies on the battlefield. These cards can either attack, heal, or protect other allies. Units stay in play until they either run out of health or are removed by another effect. Certain units have the ability to perform quick actions, allowing them to attack immediately upon being placed, while others must wait until the next turn to act.

Attributes of Unit Cards (from top-left to bottom-right):

  • Mana Cost: Indicates the amount of Mana required to summon the unit.

  • Health: Represents the amount of damage the unit can endure before being destroyed. Damage is permanent, meaning a unit doesn't regain lost health unless healed by an effect.

  • Power (Attack or Heal): Shows the amount of damage the unit can inflict when attacking or the amount of health it can restore to an ally.

  • Action Cost (Bottom middle): Specifies the amount of Mana required for the unit to perform its action once.

Spell Cards

Spell Cards provide various magical effects that can alter the course of the game. These effects can range from dealing direct damage to enemies, healing allies, or providing other strategic advantages.

Spell Cards provide immediate, one-use effects but do not have a physical presence on the board, meaning they do not have health.

Battle Field Attributes

To gain deeper insights into how a card performs in real combat, simply right-click on the card in your collection. This action will display comprehensive details about the card, allowing you to understand its strengths and weaknesses.

The attributes of a card are divided into two main sections: the left side and the right side of the card details screen.

Left Side Attributes:

  • Attack Range: Indicates the distance at which the card's unit can engage enemies. A longer attack range allows for greater tactical flexibility.

  • Dead Zone: Represents the area where the unit cannot attack. Understanding this zone is essential for positioning your units effectively.

  • Movement: Describes the mobility of the unit on the battlefield. Units with higher movement can navigate the battlefield more swiftly, offering strategic advantages.

  • Affected Units: Specifies which units are impacted by the card's abilities, whether they are allies, enemies, or both. Knowing this helps in planning your moves and maximizing the card's potential.

Right Side Skill Details:

This section provides a comprehensive overview of the skills possessed by the card. Each skill's effects, duration, and special conditions are outlined here, giving you a clear understanding of how to utilize the card effectively in battle.

By thoroughly examining these attributes, you can make informed decisions about which cards to include in your deck and how to deploy them during combat. Mastery of these details is critical to achieving victory in Incarnation.

Player-Created Cards

One of Incarnation's most revolutionary features is community-driven card creation. Any player can design and issue new cards, fundamentally changing the traditional game development model.

How Card Creation Works

Design Phase

  • Players design card artwork, stats, and mechanics

  • Use our visual card editor or create custom Lua scripts for card logic

  • Set card attributes: mana cost, health, power, attack range, etc.

  • Configure special abilities and interactions

Issuance via Vault NFT

  • Create a Vault NFT contract for your card

  • Configure the underlying asset (typically $CARD tokens)

  • Set a bonding curve for pricing (linear, exponential, or custom)

  • Define creator fees for mints and redeems

Minting Process

  • Players deposit tokens into your card's vault to mint card NFTs

  • Early minters benefit from lower bonding curve prices

  • Deposited tokens remain in the vault, backing the card's value

  • Card holders earn yield from vault DeFi strategies

Card Pools

  • Submit your card for inclusion in official card pools

  • Community votes and statistics determine card acceptance

  • Cards must maintain minimum vault liquidity to stay in pools

  • Underperforming cards are removed via last-place elimination

Benefits for Card Creators

Ongoing Revenue

  • Earn fees every time someone mints or redeems your card

  • No reliance on one-time sales—sustainable income stream

  • More popular cards generate more revenue

Community Recognition

  • Build reputation as a skilled card designer

  • Contribute to the game's evolution and meta-game

  • Collaborate with artists, designers, and developers

Asset-Backed Value

  • Your cards always have redeemable value from their vaults

  • Players are protected, encouraging card purchases

  • Successful cards attract more liquidity naturally

Modular Card Design

Incarnation's modular system allows specialization and collaboration:

Artwork Module

  • Artists create card visuals

  • Art can be reused across multiple cards

  • Artists earn fees when their art is used

Mechanics Module

  • Game designers create card abilities

  • Mechanics can be licensed to other cards

  • Designers earn ongoing fees from mechanics usage

Stats Configuration

  • Balance experts set optimal stat distributions

  • Stats can be adjusted through governance for card pools

This separation enables non-technical players to contribute meaningful content while technical players can implement complex card logic.

Card Balance and Meta-Game

Testing Pool

  • New cards enter a testing pool first

  • Community and AI agents test cards extensively

  • Statistics gathered on win rates, usage, and balance

Official Pools

  • Tournament Pool: Competitive, balanced cards only

  • Ranked Pool: Broader selection for ladder play

  • Casual Pool: All approved cards available

Dynamic Balancing

  • Periodic evaluation based on gameplay data

  • Community votes on card adjustments

  • Last-place elimination prevents power creep

  • Removed cards remain redeemable for vault value

Getting Started with Card Creation

To create your first card:

  1. Learn the Basics: Study existing cards and game mechanics

  2. Design Your Card: Use the visual editor (launching Q4 2025)

  3. Configure Vault NFT: Set pricing, fees, and yield strategy

  4. Submit for Testing: Get community feedback in testing pool

  5. Promote Your Card: Build support for official pool inclusion

  6. Earn Revenue: Collect fees as players mint your card

For detailed technical guides, see our Card Creation Documentation.

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