Introduction
What is Incarnation?
Incarnation is a community-built onchain trading card game where players create the cards. Design your own cards, share them with the community, and earn revenue when others use them. It's not about playing to earn—it's about playing to create.

The Problem with Traditional Card Games
Traditional card games have a fundamental flaw: developers control everything. They:
Release new cards to generate profits (often more powerful than old ones)
Disrupt game balance with power creep
Remove or nerf cards players love
Keep all the revenue from card sales
Make decisions without community input
Result: Players invest time and money, but have no say in the game's direction.
Incarnation's Solution: Player-Owned Game
Imagine if Hearthstone players could design cards. Or if Magic players earned royalties when their card ideas were used. That's Incarnation.
You Design Cards
Anyone can create cards:
Design artwork (or commission artists)
Set stats and abilities
Write mechanics in simple Lua scripts (no blockchain coding needed)
Submit to community testing
Example: You design "Ice Dragon" with 6 health, 4 attack, and freezing ability. Set it to mint at 50 $CARD with 2% creator fee.
Community Decides What's Playable
Not every card enters the game:
Testing Pool: New cards tested by community
Official Pools: Tournament, Ranked, Casual pools have entry requirements
Statistics-Based: Win rates, usage data determine which cards stay
Last-Place Elimination: Underperforming cards removed, keeping meta fresh
Example: Your Ice Dragon gets 1000 test matches, 58% win rate, community votes to add it to Ranked Pool.
You Earn from Your Cards
When players want your card, you profit:
Player deposits 50 $CARD to mint your Ice Dragon → You earn 1 $CARD (2% fee)
500 players mint it → You earn 500 $CARD over time
Ongoing passive income as long as card is popular
Plus redemption fees when players redeem cards
This changes everything: You're not just playing a game—you're building a business.
Key Innovations
1. Modular Card Design
Cards are built from separate modules:
Artwork: Artists create visuals, can be reused across cards
Stats: Health, attack, mana cost
Mechanics: Abilities written in Lua (simple scripting language)
Why This Matters: Artists, strategists, and programmers can collaborate. You don't need to know blockchain to create cards.
2. Vault NFT Economy
Traditional game: Developer sells cards, keeps money, card value drops to zero.
Incarnation: Player deposits $CARD to mint cards, tokens stay in vault backing card value.
How It Works:
You want "Fire Phoenix" card
Deposit 50 $CARD into Fire Phoenix vault
Receive Fire Phoenix NFT
$CARD stays in vault earning 5% yield
Can always redeem card for $CARD + accumulated yield
Benefits:
Cards have minimum redeemable value (not pure speculation)
You earn passive income from holdings
Liquidity always available
Creator earns fees, not one-time payment
3. AI Agents for Busy Players
Can't play every day? Hire an AI agent:
Complete Quests: Agent plays matches to finish daily quests
Test Decks: Agent runs 100+ test matches with your new deck
Manage Vaults: Agent mints cards when prices are favorable
You Control: Set exact permissions, spending limits, time limits
Example: "Agent can play 3 casual matches daily using my Fire Deck, cannot spend $CARD, permission expires in 30 days."
AI agents don't replace you—they handle the grind so you can focus on strategy and creation.
4. Lua Scripting for Card Logic
No blockchain coding required:
Visual Editor Coming Q4 2025: Point-and-click interface for non-programmers.
5. Community Governance
Players vote on:
Which cards enter official pools
Balance changes and card adjustments
Tournament formats and prize pools
Use of community treasury
Voting Power: Hold $CARD tokens and cards to vote. Creator reputation also matters.
Real-World Examples
Case 1: Alice the Artist
Creates artwork for "Shadow Blade" card
Another player writes the mechanics
Card becomes popular (2000 mints at 40 $CARD each)
Alice earns 800 $CARD from art royalties
Continues earning as card remains popular
Case 2: Bob the Strategist
Designs balanced control deck archetype
Creates 5 cards that synergize
Shares deck guide with community
Cards get 5000+ combined mints
Bob earns 5000+ $CARD in creator fees
Becomes respected community figure
Case 3: Carol the Casual Player
Too busy to play daily
Sets up AI agent to complete quests
Agent earns 20 $CARD/day from quests
Carol plays tournaments on weekends
Gets best of both worlds
Why Fully Onchain?
Current State (2025): Game runs on Starknet with onchain economy. AI agents and Vault NFT fully operational.
Long-Term Vision (2027+): All game logic onchain. This enables:
Cards created by different players work together seamlessly
Game can't be shut down by anyone
Other games can use Incarnation cards
Complete transparency and verifiability
Think of it as Minecraft MODs, but for blockchain. Players don't just play—they extend and transform the game itself.
Technology Stack
Blockchain: Starknet (low gas fees, native account abstraction)
Framework: Dojo (onchain game engine)
Card Logic: Lua scripting (launching Q3 2025)
AI Agents: x402 protocol (live now)
Economy: Vault NFT standard (live now)
See our Technology section for details.
Get Started
Play: Download game, get free starter deck, start playing
Learn: Complete tutorial, earn your first $CARD
Create: Design your first card, test in community pool
Earn: When your card is popular, earn creator fees
No crypto needed to start: Free starter deck, paymaster covers gas fees for new players.
Join us in building the future of card games—where players are owners, creators, and decision-makers.
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